About
I've been a younger brother for 44 years, loved dogs for 40, been into music for 35, worked as a designer for 28, supported Liverpool for 26, and lived in Sweden for 23.
If you looked only at those numbers, it might seem like not much happened after I turned 20. The truth is the opposite. The last two decades are where almost everything happened — the work I'm proud of, the person I grew into, the life I built.
When I'm not designing, I'm usually outside with my wife Anna and our dog, Taylor (Swift), wandering around our old house in the Swedish countryside. It's beautiful and slightly broken, always giving us a new project. I used to find that tiring. Now I find it grounding. Some things aren't meant to be finished; you just live in them.
As a designer, I carry the same mindset: curiosity, patience, and the belief that good things are shaped over time.
The work
I've been designing digital products since 1997 — back when the job meant Photoshop, hand-sliced images, and uploading via FTP. A lot has changed since then. The part that hasn't is the thing I keep coming back to: understanding what people actually need, and making something clear and useful out of that.
I started at ad agencies in Finland and Sweden, moved through studios in Stockholm and Copenhagen, and worked my way from designer to Creative Director over about a decade. Then the financial crisis hit in 2009, the startup I'd joined shut down overnight, and I went independent — which turned out to be the best thing that could have happened.
Since then I've worked as a consultant and design leader — sometimes embedded with a team for years, sometimes brought in for a focused stretch to set direction and raise the bar.
The most recent chapter was Summer Health, where I joined as the founding designer and stayed for three and a half years. I led design across the full product, from the parent-facing care app to the clinical tools our pediatricians used daily. Before that, I've led design work for teams at Loom, IKEA, and a space experimentation startup, among others.
These days I'm most useful when things are still a bit unclear — when a team knows something isn't working but hasn't figured out exactly why. I like getting close to the product, making decisions that hold up, and stepping back once the team has it covered.
I also wrote a book about the parts of product design that don't get talked about enough — selling design internally, knowing what not to build, and doing user research that actually changes how you think.
Interviews & Podcasts
I occasionally talk about design, leadership, and the realities of independent work.